Stroemberg_2004_PUC_Interactive scenarios
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Page 1: Interactive scenarios-building ubiquitous computing concepts in the spirit of participatory design
Hanna Stromberg / Valtteri Pirttila / Veikko Ikonen
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Page 2: Introduction
“Coming age of calm technology” – Mark Weiser
but, not all technology will/should be calm 1. Applications designed to attract the user‟s attention e.g. games in Virtual Reality 2. Need of control over computerized environment
In any case, we need a new approach
For design & evaluation
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Page 3: Introduction
Focusing on Ubiquitous computing
= need to understand everything about users
New interfaces needed Gesture-/Voice-based interfaces are the most suitable Affective interfaces Technological challenges
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Page 4: Introduction
VTT‟s efforts
Methodological challenge in „early stages‟
Concept definition determines the success
Käykse(“Is it OK?”)
: VTT‟s internal methodology development project Illustration & Modeling is needed for effective resource allocation
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Page 5: Introduction
Goal of Käykse project
Recognize problems
in designing and evaluating intelligent environments
Evolve the research frame
Design methods for adjusting user needs & technical possibilities Tried to… Increase dialogue between experts and potential users foresee user experience of tomorrow create innovative, inspiring, pleasurable and entertaining UX
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Page 6: Participator design and recent novel methods for early concept definition phase
2.1 Participatory design in HCI
Early user involvement is generally accepted
but… methods vary widely uncertainty of commitment – cost & difficulty Interview & Focus groups are mostly used + new methods adapted from other areas
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Page 7: Participator design and recent novel methods for early concept definition phase
User-centered design vs. Participatory design
Both share many ideas, techniques, methods but, UCD is technology driven, mainly laboratory testing Participatory design suggests more holistic view
Ubiquitous computing requires more holistic view
Innovative user participation and user-driven innovation session introduced
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Page 8: Participator design and recent novel methods for early concept definition phase
2.2 Recent novel methods for early concept definition phase
Attempts to renew the role of participants
Drama, Props, Role-playing
„act out‟ rather then „walk through‟
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Page 9: Participator design and recent novel methods for early concept definition phase
Role playing
User participation in Role playing game Create use scenario & product concepts mise-en-scene
SPES(Situated and participative enactment of scenarios
Provide simple mock-up & follow Mock-ups helped envisioning use scenarios
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Page 10: Participator design and recent novel methods for early concept definition phase
Dynabook project
Home visit
Scenarios created by users in actual environment
Bodystorming
Design session in original context
Experience prototyping
Role-playing use in real user environment Understanding user‟s point of view
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Page 11: Participator design and recent novel methods for early concept definition phase
Smart Tool project
Drama
Envisioning future design concept Users invited to workshop
Improvisation
with real user as actors Attempts to use drama approach to technology development process
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Page 12: The interactive scenario
3.1 Starting point
Interactive scenario method
for potential users‟ participation in early stages
Flexible method
for utilizing in various projects
Role-playing
that involve physical participation
Improvised acting
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Page 13: The interactive scenario
Objectives
develop the methods further
find new ideas
discover methodological problems and try to solve
Conditions Smart home & Future ski resort case All session video-taped for evaluation of improvisation Observation & Participation Comments on method after session
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Page 14: The interactive scenario
Three improvisation sessions
1st improvisation actors and the research team
for testing/improving method
2nd improvisation actors, research team and the users 3rd research team and users
for research team and user act together begin with normal conversation different participants for each session
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Page 15: The interactive scenario
3.2 Improvisation acting in design Local improvisation theatre group one of researchers(also group member) direct sessions
Keith Johnstone‟s guide
Using certain restrictions as guidelines Restrictions include physical/social features or themes/contexts
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Page 16: The interactive scenario
Three techniques used in 1st/2nd session
1st “piece of paper” improvisation
Used for reflecting intends of ubiquitous technology
2nd machine-to-machine acting
Acting household appliances and communicate each other
3rd machine-to-human acting
Conversation between user and smart home Audiences are allowed to interrupt anytime Interaction & discussion encouraged
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Page 17: The interactive scenario 3.3 First session: improvisation actors and the research team 4 experts & 4 improvisation actors Virtual reality laboratory staged as traditional theatre begin without briefing all 3 technique used
“piece of paper” technique on two different scenarios
couple living in smart home two people in skiing resort with new technology
Machine-to-machine communication
Audiences are requested to provide roles
Businessman & Smart home communication
Businessman coming from business trip
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Page 18: The interactive scenario 3.4 Second session: improvisation actors, research team and the users basically same with 1st session
Potential users as audiences
selected according to design-for-all principle 4 users(70, 67, 21, 21 years old) all experience with computer all experience with cell-phone except one
“piece of paper” technique on two different scenarios Machine-to-machine communication
introducing improvisation acting to audiences Audiences are requested to provide roles regular interruption with “pause” command
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Page 19: The interactive scenario
3.5 Third session: research team and users testing possibility of acting without professional actors design team with 3 potential users(roughly 20 years old) participants who worked in former projects
Start with light conversation
Discussions about ubiquitous computing followed then acted by researchers
Lack of enthusiasm on acting
but, users took up the intended roles > only physical aspects were lacking
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Page 20: Results 4.1 Feedback from the users and experts
Experts
methods is fresh and open challenge of transcribing materials
Researchers
Ideas are immediate and helpful
to understand users‟ point of view
Intuitive and concrete Potential users Appreciated the way of collecting opinions
Pointed out the importance of briefing
hesitation exists Most participants felt entertaining
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Page 21: Results
4.2 Main findings Works best for designing large complex entities
Especially useful for..
testing ideas specifying existing scenarios and designing concepts
Also works when..
Illustrating ideas, concepts or usage situations Designing everyday life system
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Page 22: Results
Probably...
Useful for professionals to improvising services and applications
Not suitable for..
Discussing technical feature
Require..
Drama with more specified script of the actions Common discussion for orientation
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Page 23: Results
Actors
Enthusiastic & Independent
need to plan other people‟s participation Ideation Analyzing video record is needed
Ideation should be critic-free
Product developers
Familiar with technology
can lead session with technological view, wishes, limitations
Business partners can also reflect their intends
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Page 24: Results
Potential end users More effort is needed for comfortable and relaxing atmosphere Actors and audiences composed of potential end users is the best
Important to introduce the technique and session
Users should know what is expected of them Certain direction will help users get ready
Hard to balance
give limitation & maintain a free atmosphere at the same time
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Page 25: Conclusion
Interactive scenario method는 복잡한 시스템의 earlyphase concept definition에 매우 적합
Improvisation과 User acting을 포함
Method는 실행하기 쉽지 않지만 다른 방법으로는 절대 알아낼 수 없는 부분들을 발견할 수 있게 함
Ideas, innovations and problems
모든 참가자들이 즐거운 시간을 가짐
차후 Project에 이 method를 이용하는 것이 좋음
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