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Page 1: Web 2.0 Business Models
CEO Teemu Arina / Dicole Oy 03.02.2008
Photo: Tracy O
Page 2: 1. What is Web 2.0?
Photo: Don J. McCrady
Page 3: "The central principle behind the success of the giants born in the Web 1.0 era who have survived to lead the Web 2.0 era appears to be this, that they have embraced the power of the web to harness collective intelligence" - Tim O’Reilly, 2006
Page 4: “The Semantic Web is not a separate Web but an extension of the current one, in which information is given well-defined meaning, better enabling computers and people to work in cooperation” - Tim Berners-Lee, 2001
Page 5: Both are Ecosystems Semantic Web: interaction between machines Social Web: conversations between people
Page 6: Integrated intelligence
Individual intelligence Computer intelligence
Integrated: Collective intelligence (networked)
Image: uscfan
Page 7: Information Technology
• Core is information
Page 8: Interaction Technology
• Core is interaction
Ref: Esko Kilpi (2006)
Page 9: Web 2.0
Page 10: Recipe for Web 2.0
eb W
.0 2
Photo: ulterior epicure
Page 11: Web as a platform
Photo: Christopher Chan
Page 12: Software above a single device
Photo: *One*
Page 13: Data as the new Intel inside
Photo: _fabrizio_
Page 14: Harnessing collective intellgence
Photo: Donna Cymek
Page 15: Lightweight business models, e.g. SaaS
(Software as a Service)
Photo: ulterior epicure
Page 16: Rich Internet Applications (RIA, AJAX)
Page 17: Leveraging the Long Tail
Head (20%)
Sign
al v
s. n
ois
e
equ R
dfi ire
erin lt
g
r we po
Sales
Tail (80%)
Products
Ref: Chris Anderson
Page 18: 2. What are the new business models?
Photo: Don J. McCrady
Page 19:
Page 20:
Page 21: Typical business models
■
Create a large/focused niche user community
■ ■ ■ ■ ■ ■ ■ ■
Sell API access (Google) Sell services to a large group of SMEs (Salesforce.com) Sell data to partners (Facebook? :)) Get a revenue share from transactions (eBay) Sell advertisements (MySpace) Sell value-added platform (Amazon Web Services) Freemium - Sell premium memberships (Livejournal) Sell your company (Youtube)
Page 22: Sell your company?
Page 23: Get your feet on the ground
Photo: Fernando A.
Page 24: Get 2 million € in investment?
Photo: Big-E-Mr-G
Page 25: Wake up. Most Web 2.0 startups get to the market with 200k€ or less
Photo: Big-E-Mr-G
Page 26: How?
Page 27: Expansion strategies
1. Create an API (Application Programming Interface) 2. Distribute source as Open Source (e.g. Sugar CRM) 3. Create developer ecosystem (e.g. Amazon) 4. Create browser plugins (e.g. del.icio.us) 5. Create plugins for other platforms (e.g. blogging) 6. Create embeddable widgets (e.g. Meebo) 7. Advertise on Google AdSense (e.g. everyone) 8. Utilize SEO (search engine optimization)
Page 28: Even more importantly....
Give something valuable for free
Page 29: Example revenue of X
■ ■ ■ ■ ■
40% premium memberships 42% Google Adsense 10% selling one ad directly to advertiser 5% text link ads 3% referall money from amazon.com and linkshare
Minimal self funded startup costs, focus on a specific community, value created to the user base through a clever combination of services driving repeat visits and premium subscription, viral growth, advertising revenues and eventually (hopefully juicy) sponsorships.
Page 30: 3. How to position yourself?
Photo: Don J. McCrady
Page 31: Concept analysis
Development
Features Iterative Simplicity Content People Interaction
Attention
Extendability
Automation
Personal
Immediate
Social Emotional Practical Regular Occasional
Long term
Value
Time
Improved on A. Bäck, S. Vainikainen
Page 32: Usage analysis
Visibility
Identity building Social networking Publicity Creation Contribution Aggregation / acquisition
Participation
Privacy
Play
Alone
User-generated
Team Community Loose network Associative
Commercial / professional Hierarchical
Activity
Content
Improved on A. Bäck, S. Vainikainen
Page 33: Business analysis
Market
Large companies Public sector SMEs Advertising Value-added services Subscription / SAS
Revenue
Consumers
Loss-leader
Local installation
Web services (APIs)
Online service Freemium Offline version
Plugins Source code Deep linking
Availability
Expansion
Page 34: Typical Web 2.0 problems
1. Spam and scammers 2. Inability to scale business after reaching a certain number of users 3. Crowds flee to the next cool service 4. Many sites competing on user attention 5. House-of-cards business platform
Photo: Mike9Alive
Page 35: 4. How to drive users?
Photo: Don J. McCrady
Page 36: Top-down innovations Bottom-up innovations Source of ideas Drivers Interaction Strategy Processes Methods Management and your own organization Internal resources, products, positioning Structured and managed Go to the customer Linear and strictly defined Market research, surveys, focus groups Customers and users Deep understanding of customer needs Spontaneus and non-linear Invite customer to participate Emergent and serendipic Communities, crowdsourcing, peer-production and social media
Photo: JJay
Page 37: Social objects connect people
Beat
Hum
Occasional Particle
Videos Blog posts Photos Microblogging Presence
Continuous Wave
1. 2. 3. 4. 5.
Define your object Define key verb Make your objects discoverable Turn invitations into gifts Charge publishers, not spectators
Ref: Jyri Engeström
Page 38: Power Law of Participation
Ownership Moderating Collaborating Reflecting Recommending Linking Commenting Tagging Rating High Engagement
Subscribing Reading Collective Intelligence
(implicit creation)
Low Threshold
Collaborative Intelligence
(explicit creation)
Ref: Teemu Arina, based on Ross Mayfield
Page 39: Participation Inequality
1% creators 10% synthesizers 100% consumers
Ref: Bradley Horowitz, Jacob Nielsen
Page 40: Organize information with tags
Page 41: Cognitive analysis of tagging
Tags
Stage 0 Object worth remembering Stage 1 Multiple concepts are activated Tag it! Write down activated concepts
Categorization
Stage 0 Object worth remembering Stage 1 Multiple concepts are activated Stage 2 Choose one of the activated concepts Categorize it! Note the chosen concept
Analysis-Paralysis!
Ref: Rashmi Sinha
Page 42: Recommendations based on user behaviour
Page 43: Broaden tags with user contributions
Page 44: Get user-generated content that can be aggregated, not just comments
Page 45: Target advertising based on user interests
Page 46: 5. How to be innovative
Photo: Don J. McCrady
Page 47: Read these
Page 48: Then start the engines, fellas
Page 49: Virtually everything new seems to come from the 20 percent of their time engineers here are expected to spend on side projects. They certainly don't come out of the management team.
Eric Schmidt Google CEO
Kuva: GustavoG
Page 50: Challenge
■
Globalization forces organizations to get into innovationbased competition and networking:
■ ■ ■ ■ ■ ■
Get products faster to market Increase ROI of R&D investments Increase transparency of product development Involve customers through open innovation Support continuous learning and knowledge sharing Get into networked collaboration (outsourcing etc.)
Source: Manuel Castells
Page 51: Ways to innovate
Culture Organization
Design Experience
Product Service
Business Models
Technology Platforms
Source: Pekka Himanen
Page 52: Types of innovation
■ ■
Technological innovation
Remixing old in new ways (mountain bikes) or inventing new technologies
Business innovation
Supply chains (Walmart), processes (Toyota), business models (Dell), brands (Nike)
■ ■ ■
Product/service innovation
Products (Skype), marketing (Apple), services (Salesforce.com)
Design innovation
Look & feel (Apple), emotion & experience design (Idean)
Cultural innovation
Leadership (Linux), organization (Google), transparency (Seismic)
Source: Pekka Himanen
Page 53: Innovation through experience design
Context Experience
Stimulus Aha!
Data (products)
Information
Knowledge
Wisdom
• • • •
Presentation Information Parameters Comparison
• • • •
Testing Conversation Narratives Combination
• • • •
Research Retrospect Interpretation Remixing
Page 54: 6. Where is the money?
Photo: Don J. McCrady
Page 55: New paradigm: Enterprise 2.0 “Enterprise 2.0 is the use of emergent social software platforms within companies, or between companies and their partners or customers."
Andrew McAfee
Kuva: GustavoG
Page 56: Enterprise 1.0
Hierarchical organization Automation in the core Tree representation Bureaucracy Static and rigid IT driven technology Feature-driven value Top-down Centralized Hand-picked teams Silos Controlled communication Taxonomies Complexity Closed standards
Enterprise 2.0
Flat organization Interaction in the core Associative representation Agility Dynamic and adaptive User driven technology User-driven value Bottom-up Distributed Self-organizing teams Open borders Transparency Folksonomies Simplicity Open standards
Photo: JJay
Page 57: Ultimate challenge
In the future, organizations will compete on: Who can create a rich user community where users interact with each other to improve products
Image: Felippe Torres
Page 58: Crowdsourcing
Taking a job traditionally performed by an employee or contractor, and outsourcing it to an undefined, generally large group of people
Photo: Hugo*
Page 59: Dell IdeaStorm
Page 60: Innocentive
Page 61: CASE
Page 62: Anatomy of an Enterprise 2.0
Nervous system Feeds, Search, APIs Sharing, discovering and tapping into reflections Senses Blogs, Microblogs, Social bookmarking Reflection in and on action Skeleton Automation, Realtime processes, Operative technologies - Backbone for business processes Brain Wikis, tagging Connecting and remixing reflectons Blood system Social networking, Real-time communications, Network analysis Optimizing interaction flow
Ref: Teemu Arina, Illustration: Lotta Viitaniemi
Page 63: Command & Control becomes Collaboration and Communication
Photo: tashland
Page 64: Contact info
CEO Teemu Arina Dicole Oy 050 – 555 7636 teemu@dicole.com Blogi: tarina.blogging.fi www.dicole.com
Yritys 2.0 -kirja tulossa!
http://www.yritys20.com
Photo: Tanakawho
Page 65: Reading
• • • • • • • • • • • • • • • • • •
Naked Conversations: How Blogs are Changing the Way Businesses Talk with Customers (Robert Scoble) The Medium is the Message (Marshall McLuhan) Complex Responsive Processes in Organizations: Learning and Knowledge Creation (Ralph Stacey) The World Is Flat: A Brief History of the Twenty-first Century (Thomas Friedman) Informal Learning: Rediscovering the Natural Pathways That Inspire Innovation and Performance (Jay Cross) Deschooling Society (Ivan Illich) The Innovator's Solution: Creating and Sustaining Successful Growth (Clayton Christensen) The Cluetrain Manifesto: The End of Business as Usual (Christopher Locke) Convergence Culture: Where Old and New Media Collide (Henry Jenkins) The Wealth of Networks: How Social Production Transforms Markets and Freedom (Yochai Benkler) Open Business Models: How to Thrive in the New Innovation Landscape (Henry Chesbrough) The Long Tail: Why the Future of Business is Selling Less of More (Chris Anderson) Wikinomics: How Mass Collaboration Changes Everything (Don Tapscott) Seeing What's Next: Using Theories of Innovation to Predict Industry Change (Clayton Christensen) Technological Revolutions and Financial Capital: The Dynamics of Bubbles and Golden Ages (Carlota Perez) The Social Life of Information (John Seely Brown) The Wisdom of Crowds (James Surowiecki) Complexity and Innovation in Organizations (Jose Fonseca)
Photo: Tanakawho
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